UX/UI Design
/
Web App
/
Gamification & Experimental
UX++
(
6
)
/ About the project
What happens when you throw out the rulebook and build something that intentionally breaks the UX playbook? This app reimagines poor user experiences — dark patterns, clunky flows, annoying prompts — and turns them into a game. Instead of solving friction, we designed for it, transforming bad design into a playful challenge.
Born from late-night curiosity and a designer’s itch to experiment, this side project is both a critique and celebration of interaction design. It pokes fun at the systems we take for granted — while secretly sharpening our instincts about what does work. Sometimes, to build better products, you have to explore the worst.
Designers:
Daryl Pong
Developers:
Dominic Teow, Kok Wai Gie
2025



OTHER
PROJECTS
Get in touch


